Step 2 of 6

The room is the simulated physical volume

Under “Rooms” you set maximum width and length in centimetres and wall height: those values power the 3D view and orbital tour. You can upload a floor image and a ceiling image to style materials (wood, concrete, open sky, and so on).

The room editor lets you draw the perimeter on a plan: each edge can be linked to a different wall so the walkthrough matches real architecture or an invented gallery layout.

If you change dimensions, check that assigned walls still make sense with the new outline.

Wireframe: rectangular plan, floor and ceiling texture thumbnails, and an edge linked to a wall.